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Game of thrones rpg review
Game of thrones rpg review







They've got nice full-color artwork of characters related to the house. They're also used to randomize the houses at game start, and are overall a cool idea and well-executed.Įach house also gets a pack of 7 character cards which they use to add a small arbitrary element to the battles, and which also allow for a bit of bluffing. The House Start cards give all the starting information for one of the five houses via text and graphics. The Cards: There are a total of 65 cards, all printed on sturdy cardstock in four-color with rounded corners. Really, they're overproduced in my opinion, but it's nice to have them to mark who's leading the various influence tracks, and thus has access to special powers. They're huge and printed on an extremely thick cardboard. They represent the iron throne, the Valyrian steel blade, and the messenger raven.

game of thrones rpg review

The three influence tokens are items given to the current leaders of each of the three influence tracks.

#GAME OF THRONES RPG REVIEW FULL#

They're all printed full color on the same cardboard as the house tokens. The neutral armies are rectangular tokens that are set on the board to protect certain valuable regions. They go on the appropriate sections in the board and help keep track of the related value. Red text or something on the negative token would have made it stand out better.Īssorted Other Tokens: The Wildling and Turn Order Tokens are fairly unnotable. My one complaint with them is that the March Action counters had negative values (e.g., "-1") that are very similar to other positive values (e.g., "+1"), and those two tokens got mixed up by a couple of players in the game. The action counters depend upon wordless icons, but their use was obvious by the second round. Some care has been taken to make the various tokens different shapes, which helps ensure they won't be mixed up during play. (A nice addition would have been a victory marker which denoted each players current level of cities and strongholds, since they can be somewhat hidden on the map.)Īll of these counters are printed full color on sturdy cardboard and are generally intuitive and attractive. Power counters are used for bidding and to mark map control, while action ("order") counters are used to give orders to armies in the game. A supply token marks current level on the supply track and an influence token marks current level of influence on each of the three influence tracks. House Tokens: Each house has a number of color-coded tokens used in the game.

game of thrones rpg review

Overall, these are exactly what you would expect for wood pieces in a game. The knights and footmen are represented by heads rather than the typical full-figure pawns that most games use, which is interesting and makes the pieces stand out. House Units: These wood pieces are available in the five player colors (white, yellow, green, black, and red). These tracks are generally well-designed, with pertinent information readily available (e.g., the army limits for each supply size are printed on the supply track and the number of starred actions available at each level of incluence in the court are likewise reflected on the appropriate track). The borders of the board are printed with a number of important tracks: wildling strength, areas of influence, current turn, and supplies. It's attractive and clearly incorporates all the information needed about the map territories (e.g., cities, strongholds, power markers, supply barrels).

game of thrones rpg review

Map: The map is a full-color depiction of Westeros printed on sturdy cardboard. Martin's best-selling fantasy series, A Song of Ice and Fire.Ī Game of Thrones comes with a box stuffed full of beautiful components: A Game of Thrones is a medium-weight war game by Christian Petersen that's based on George R.







Game of thrones rpg review